Clearly, she's grumpy after chasing people around the castle all day. How the sausage gets made part 2: This is what we used to mark Lady D's actual size and eye lines. It's a simple adjustment, but it makes a big difference in the actors' performances. These markers show the correct position of the eye lines and where the limbs actually are. We set up markers so that the actors could imagine the correct height. The other aspect that we made sure to stay conscious of was making sure the actors’ lines of sight were in the right positions. We made sure the furniture was laid out in a way so that the actors would be facing each other. We figured this would be the best means of allowing the actors to give their best performances without any kind of impediment. Everyone performed with one another, but with this mixture of environments. While other characters performed with surroundings that fit human scale, Lady Dimitrescu’s acting was done in front of a background that fit her scale. We devised a few methods to counteract this issue.įirst off, we shot with a mixture of backgrounds according to two standards: human scale and Lady Dimitrescu scale. However, that still left us with the height difference between Maggie and Lady Dimitrescu that had to be addressed. Utilizing some means of extending out her height would jeopardize her performance, so it wasn’t something we could consider. What tricks did you use to make Maggie Robertson as tall as possible during mocap sessions?Īlthough Maggie Robertson is quite tall herself, she still cannot reach the height that we envisioned for Lady Dimitrescu. The character Lady Dimitrescu was truly realized and came to fruition with each of Maggie’s performances. The character's personality and intentions are very much refined by the actor. It was through Maggie’s performance that the character was finally given life.Īs with any character, I believe that the moment the script is handed over to the actor, the character becomes theirs. Based on this, the scenario writer fleshed her characterization out even further with dialogue, but she wasn’t fully realized just yet. She was designed to embody equal parts beauty and horror. In the early stages of development, she was described as a bewitching character who would capture and toy with her victims. Lady Dimitrescu is alluring and seductive - was she always meant to be a sultry character, or did that emerge during mocap? It was an idea that was implemented later as a means of adding physical elements that would make her more terrifying when you encounter her. However, the characteristic of her long protruding nails was something added part way through the development process. The same goes for her wide brim hat and her white dress as well. Masato Miyazaki: Alcina Dimitrescu’s incredible height was conceived from the beginning and was not changed during development. Earlier this year, Miyazaki shared details with Engadget about how Lady Dimitrescu came to be, from concept to mocap, including the ways actress Maggie Robertson brought her to legendary life.Įngadget: Did Lady Dimitrescu's design change throughout development? Until then, and in the spirit of Spooky Season, we have insight into Lady Dimitrescu's creation from Village presentation director Masato Miyazaki, the person in charge of the game's motion-capture process. The intrigue surrounding Lady Dimitrescu has persisted since Village's launch, and fans are betting (or maybe just hoping really hard) that the game's first bit of DLC will focus on her specifically.
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